Profiles & Rules
A profile is a stat block (a set of characteristics such as Move, Save, or Range) of a given profile type, attached to an entry. A rule is a block of text (a special rule or ability) also attached to an entry.
Profile types
A profile type defines which characteristics a profile has: its columns. Create profile types in the game system before adding profiles. A weapon profile type might have Range, Attacks, and Strength; a unit profile type Move, Save, and Wounds.
Put a profile on the entry it describes
A profile belongs on the thing it describes: a model's stats on the model, a weapon's on the weapon. This matters for how exports lay out; see Put each profile on the entry it describes.
The profile type kind
A profile type's kind tags what the profile represents (weapon, model, ability, spell) so exports and system-agnostic tools can recognise it and place it accordingly. The builder also uses it to filter which profiles show where. Layout within a profile is driven by the characteristic types instead: a characteristic whose kind is long text renders as a full-width description cell rather than a stat column.
Characteristic formatting
A characteristic type has two optional fields worth knowing:
- Formatting Rules (
formatRules): control how values are displayed, for example appending a unit like the"on a movement value. - Default Value (
defaultValue): what the editor prefills when you create a new profile.
Characteristic kinds
A characteristic type can also carry a Kind, which tells NewRecruit what the column is, not just how it looks:
- Description / Long Text (
longText): renders as a full-width text cell under the stat line instead of a stat column. Use it for ability text inside a profile. (A very long value gets this treatment automatically; the kind makes it explicit.) - Wound: marks the wounds column, so play mode's wound tracking reads it. Works together with the entry's Type being
model; see entry types. - Annotation (
annotation): a short parenthetical value, read by exports rather than shown as a stat column.
Kinds exist at both levels: the profile type's kind says what the whole profile is (weapon, ability; see above), the characteristic type's kind says what one column is.
Attributes
Attributes are a second, hidden characteristic-like axis on profiles, defined by attribute types. Players never see them; only export templates and scripts read them.
Most data doesn't need them: if a value matters to the player, it belongs in a characteristic, and if it drives rules, it belongs in the data model (categories, costs, constraints). Reach for attributes only to encode export-only metadata, such as a value a custom template needs to lay out a card.
Reordering characteristics
The editor cannot reorder characteristics from the UI. Edit the order in the profile's XML and run the shipped fix profiles script; see Troubleshooting.
Formatting text
Text fields render Markdown: *italic*, **bold**, ^^small caps^^, and tables. The formatting shows in NewRecruit's display and in exports.
Tables use the usual pipe syntax: a header row, a separator row, then data rows. Use <br> for a line break inside a cell:
| Roll | Result |
|------|--------------------|
| 1-3 | Nothing |
| 4-6 | +1 Attack<br>+1 Ld |For a table without headings, leave the header cells empty:
| | |
|-----|-----------|
| 1-3 | Nothing |
| 4-6 | +1 Attack |Shared rules and profiles
For a rule or profile used in many places, define it once and reference it with an info link rather than copying it, so every use stays in sync. See Links & Shared Entries.